Class PassInfo
- Namespace
- MonoGame.Effect.TPGParser
- Assembly
- MonoGame.Framework.Content.Pipeline.dll
- Inheritance
-
PassInfo
- Inherited Members
-
Fields
blendState
public BlendState blendState
Field Value
- BlendState
depthStencilState
public DepthStencilState depthStencilState
Field Value
- DepthStencilState
name
Field Value
- string
psFunction
Field Value
- string
psModel
Field Value
- string
rasterizerState
public RasterizerState rasterizerState
Field Value
- RasterizerState
vsFunction
Field Value
- string
vsModel
Field Value
- string
Properties
AlphaBlendEnable
public bool AlphaBlendEnable { set; }
Property Value
- bool
BlendOp
public BlendFunction BlendOp { set; }
Property Value
- BlendFunction
ColorWriteEnable
public ColorWriteChannels ColorWriteEnable { set; }
Property Value
- ColorWriteChannels
CullMode
public CullMode CullMode { set; }
Property Value
- CullMode
DepthBias
public float DepthBias { set; }
Property Value
- float
DepthBufferFunction
public CompareFunction DepthBufferFunction { set; }
Property Value
- CompareFunction
DestBlend
public Blend DestBlend { set; }
Property Value
- Blend
FillMode
public FillMode FillMode { set; }
Property Value
- FillMode
MultiSampleAntiAlias
public bool MultiSampleAntiAlias { set; }
Property Value
- bool
ScissorTestEnable
public bool ScissorTestEnable { set; }
Property Value
- bool
SlopeScaleDepthBias
public float SlopeScaleDepthBias { set; }
Property Value
- float
SrcBlend
public Blend SrcBlend { set; }
Property Value
- Blend
StencilEnable
public bool StencilEnable { set; }
Property Value
- bool
StencilFail
public StencilOperation StencilFail { set; }
Property Value
- StencilOperation
StencilFunc
public CompareFunction StencilFunc { set; }
Property Value
- CompareFunction
StencilMask
public int StencilMask { set; }
Property Value
- int
StencilPass
public StencilOperation StencilPass { set; }
Property Value
- StencilOperation
StencilRef
public int StencilRef { set; }
Property Value
- int
StencilWriteMask
public int StencilWriteMask { set; }
Property Value
- int
StencilZFail
public StencilOperation StencilZFail { set; }
Property Value
- StencilOperation
ZEnable
public bool ZEnable { set; }
Property Value
- bool
ZWriteEnable
public bool ZWriteEnable { set; }
Property Value
- bool