Table of Contents

Enum Blend

Namespace
Microsoft.Xna.Framework.Graphics
Assembly
MonoGame.Framework.dll

Defines a blend mode.

public enum Blend

Fields

BlendFactor = 10

Each component of the color is multiplied by a constant in the BlendFactor.

DestinationAlpha = 8

Each component of the color is multiplied by the alpha value of the destination. {Ad, Ad, Ad, Ad}, where Ad is the destination alpha value.

DestinationColor = 6

Each component color is multiplied by the destination color. {Rd, Gd, Bd, Ad}, where Rd, Gd, Bd, Ad are color destination values.

InverseBlendFactor = 11

Each component of the color is multiplied by a inversed constant in the BlendFactor.

InverseDestinationAlpha = 9

Each component of the color is multiplied by the inversed alpha value of the destination. {1 − Ad, 1 − Ad, 1 − Ad, 1 − Ad}, where Ad is the destination alpha value.

InverseDestinationColor = 7

Each component of the color is multiplied by the inversed destination color. {1 − Rd, 1 − Gd, 1 − Bd, 1 − Ad}, where Rd, Gd, Bd, Ad are color destination values.

InverseSourceAlpha = 5

Each component of the color is multiplied by the inverse of the alpha value of the source. {1 − As, 1 − As, 1 − As, 1 − As}, where As is the source alpha value.

InverseSourceColor = 3

Each component of the color is multiplied by the inverse of the source color. {1 − Rs, 1 − Gs, 1 − Bs, 1 − As}, where Rs, Gs, Bs, As are color source values.

One = 0

Each component of the color is multiplied by {1, 1, 1, 1}.

SourceAlpha = 4

Each component of the color is multiplied by the alpha value of the source. {As, As, As, As}, where As is the source alpha value.

SourceAlphaSaturation = 12

Each component of the color is multiplied by either the alpha of the source color, or the inverse of the alpha of the source color, whichever is greater. {f, f, f, 1}, where f = min(As, 1 − As), where As is the source alpha value.

SourceColor = 2

Each component of the color is multiplied by the source color. {Rs, Gs, Bs, As}, where Rs, Gs, Bs, As are color source values.

Zero = 1

Each component of the color is multiplied by {0, 0, 0, 0}.