How To articles for the Content Pipeline
A series of articles to answer common questions related to Content Pipeline operation!
In This Section
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Demonstrates how to add content, such as images or sounds, to your game.
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Demonstrates how to use a custom XML File to Specify Content.
How to Load content from a library
Demonstrates how to create A localized game using alternative sets of text that are appropriate to the language and culture of the gamer.
How to extend a content processor
Describes how MonoGame lets you modify or extend the behavior of any standard Content Pipeline processor.
How to Extend the Font Description Processor to Support Additional Characters
Describes the process of developing a custom content processor needed to add additional characters to a FontDescription object based on the text that is required by the game.