How to use an XML File to Specify Content?
Game assets managed through the Content Pipeline include graphic items such as textures, models and meshes; sound files such as dialogue or music; and custom data that governs the behavior of the game.
Data tables, for example, are custom data that might describe different characters’ attributes or the features of each level in the game. The content and format of this data is specific to the requirements of the game. Custom game data in the form of an XML file also can be loaded into your game through the standard features of the Content Pipeline.
When the Content Pipeline is used, the game does not have to parse the XML format in which the game data is originally stored. Data loaded by the game through ContentManager is read in deserialized form directly into a managed code object.
In This Section
How to Add custom game data as an XML file
Describes how to add custom game data as an XML file through the Content Pipeline.
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Describes how to use IntermediateSerializer from a Windows application to generate XML content to add to a MonoGame application.
Adding an XML Content File to a MonoGame Project
Describes how to add custom game data as an XML file through the Content Pipeline.
Loading XML Content at Runtime
Describes how to load custom game data at game runtime through the Content Pipeline.
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Describes the elements of an XML file that can be processed by the XmlImporter Class.
Sprite Font XML Schema Reference
Describes the valid tags and values for Sprite-Font (.spritefont) XML files used by the Content Pipeline to create SpriteFont textures.