Table of Contents

Enum TextureAddressMode

Namespace
Microsoft.Xna.Framework.Graphics
Assembly
MonoGame.Framework.dll

Defines modes for addressing texels using texture coordinates that are outside of the range of 0.0 to 1.0.

public enum TextureAddressMode

Fields

Border = 3

Texels outside range will be set to the border color.

Clamp = 1

Texels outside range will be set to color of 0.0 or 1.0 texel.

Mirror = 2

Same as Wrap but tiles will also flipped at every integer junction.

Wrap = 0

Texels outside range will form the tile at every integer junction.