Enum SpriteSortMode
Defines sprite sort rendering options.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: MonoGame.Framework.dll
Syntax
public enum SpriteSortMode
Fields
Name | Description |
---|---|
BackToFront | Same as Deferred, except sprites are sorted by depth in back-to-front order prior to drawing. An unstable sort is used, which means sprites with equal depth may not have their order preserved. |
Deferred | All sprites are drawing when End() invokes, in order of draw call sequence. Depth is ignored. |
FrontToBack | Same as Deferred, except sprites are sorted by depth in front-to-back order prior to drawing. An unstable sort is used, which means sprites with equal depth may not have their order preserved. |
Immediate | Each sprite is drawing at individual draw call, instead of End(). Depth is ignored. |
Texture | Same as Deferred, except sprites are sorted by texture prior to drawing. Depth is ignored. |