Table of Contents

Class ModelBone

Namespace
Microsoft.Xna.Framework.Graphics
Assembly
MonoGame.Framework.dll
public sealed class ModelBone
Inheritance
ModelBone
Inherited Members

Constructors

ModelBone()

public ModelBone()

Properties

Children

public ModelBoneCollection Children { get; }

Property Value

ModelBoneCollection

Index

public int Index { get; set; }

Property Value

int

Meshes

public List<ModelMesh> Meshes { get; }

Property Value

List<ModelMesh>

ModelTransform

Transform of this node from the root of the model not from the parent

public Matrix ModelTransform { get; set; }

Property Value

Matrix

Name

public string Name { get; set; }

Property Value

string

Parent

public ModelBone Parent { get; set; }

Property Value

ModelBone

Transform

public Matrix Transform { get; set; }

Property Value

Matrix

Methods

AddChild(ModelBone)

public void AddChild(ModelBone modelBone)

Parameters

modelBone ModelBone

AddMesh(ModelMesh)

public void AddMesh(ModelMesh mesh)

Parameters

mesh ModelMesh