Class NodeContent
- Assembly
- MonoGame.Framework.Content.Pipeline.dll
Provides a base class for graphics types that define local coordinate systems.
public class NodeContent : ContentItem
- Inheritance
-
NodeContent
- Derived
- Inherited Members
Constructors
NodeContent()
Creates an instance of NodeContent.
public NodeContent()
Properties
AbsoluteTransform
Gets the value of the local Transform property, multiplied by the AbsoluteTransform of the parent.
public Matrix AbsoluteTransform { get; }
Property Value
Animations
Gets the set of animations belonging to this node.
public AnimationContentDictionary Animations { get; }
Property Value
Children
Gets the children of the NodeContent object.
public NodeContentCollection Children { get; }
Property Value
Parent
Gets the parent of this NodeContent object.
public NodeContent Parent { get; set; }
Property Value
Transform
Gets the transform matrix of the scene. The transform matrix defines a local coordinate system for the content in addition to any children of this object.
public Matrix Transform { get; set; }