Class NodeContent
- Assembly
- MonoGame.Framework.Content.Pipeline.dll
Provides a base class for graphics types that define local coordinate systems.
public class NodeContent : ContentItem- Inheritance
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      NodeContent
- Derived
- Inherited Members
Constructors
NodeContent()
Creates an instance of NodeContent.
public NodeContent()Properties
AbsoluteTransform
Gets the value of the local Transform property, multiplied by the AbsoluteTransform of the parent.
public Matrix AbsoluteTransform { get; }Property Value
Animations
Gets the set of animations belonging to this node.
public AnimationContentDictionary Animations { get; }Property Value
Children
Gets the children of the NodeContent object.
public NodeContentCollection Children { get; }Property Value
Parent
Gets the parent of this NodeContent object.
public NodeContent Parent { get; set; }Property Value
Transform
Gets the transform matrix of the scene. The transform matrix defines a local coordinate system for the content in addition to any children of this object.
public Matrix Transform { get; set; }