Table of Contents

Class NodeContent

Namespace
Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly
MonoGame.Framework.Content.Pipeline.dll

Provides a base class for graphics types that define local coordinate systems.

public class NodeContent : ContentItem
Inheritance
NodeContent
Derived
Inherited Members

Constructors

NodeContent()

Creates an instance of NodeContent.

public NodeContent()

Properties

AbsoluteTransform

Gets the value of the local Transform property, multiplied by the AbsoluteTransform of the parent.

public Matrix AbsoluteTransform { get; }

Property Value

Matrix

Animations

Gets the set of animations belonging to this node.

public AnimationContentDictionary Animations { get; }

Property Value

AnimationContentDictionary

Children

Gets the children of the NodeContent object.

public NodeContentCollection Children { get; }

Property Value

NodeContentCollection

Parent

Gets the parent of this NodeContent object.

public NodeContent Parent { get; set; }

Property Value

NodeContent

Transform

Gets the transform matrix of the scene. The transform matrix defines a local coordinate system for the content in addition to any children of this object.

public Matrix Transform { get; set; }

Property Value

Matrix