What is the Content pipeline?
The topics in this section describe how the content pipeline works and thr requirements for extending it to meet your games needs.
In This Section
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Describes the purpose of the MonoGame Content Pipeline and how it helps you add art and data assets to your game.
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Demonstrates how to load content such as models, textures, sounds, and effects.
What is the Content Pipeline Architecture?
The Content Pipeline is designed to be extensible, so that it can easily support new input file formats and new types of conversion.
Standard Content Importers and Content Processors
Describes the standard Content Pipeline Content Importers and Content Processors of MonoGame that support various common art asset file formats.
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MonoGame provides standard importers and processors for a number of common file formats used to store such basic game assets as models, materials effects, sprites, textures, and so on. For a list of file formats supported by these standard importers and processors.
Parameterized Content Processors
Describes how parameterized Content Processors work in MonoGame. Many of the standard Content Pipeline Content Processors shipped with MonoGame support parameter usage.
What are Tips for Developing Custom Importers and Processors?
The information provided here should help when you develop Content Pipeline extensions.
References
What is MonoGame Content Pipeline Class Library?
An overview of the MonoGame Content Pipeline Class Library reference, containing all the API calls available to the MonoGame Framework Content Framework.
What is the Content Pipeline Document Object Model?
The MonoGame Content Document Object Model (DOM) represents the set of built-in classes that can be consumed by standard content processors.
What is Sprite Font XML Schema Reference?
Describes the valid tags and values for Sprite-Font (.spritefont) XML files used by the Content Pipeline to create SpriteFont textures.
What are the XML Elements for XMLImporter?
The base elements that are recognized by XmlImporter Class.