Table of Contents

What is the Content pipeline?

The topics in this section describe how the content pipeline works and thr requirements for extending it to meet your games needs.

In This Section

  • What Is Content?

    Describes the purpose of the MonoGame Content Pipeline and how it helps you add art and data assets to your game.

  • Loading Content

    Demonstrates how to load content such as models, textures, sounds, and effects.

  • What is the Content Pipeline Architecture?

    The Content Pipeline is designed to be extensible, so that it can easily support new input file formats and new types of conversion.

  • Standard Content Importers and Content Processors

    Describes the standard Content Pipeline Content Importers and Content Processors of MonoGame that support various common art asset file formats.

  • What is a Custom Importer

    MonoGame provides standard importers and processors for a number of common file formats used to store such basic game assets as models, materials effects, sprites, textures, and so on. For a list of file formats supported by these standard importers and processors.

  • Parameterized Content Processors

    Describes how parameterized Content Processors work in MonoGame. Many of the standard Content Pipeline Content Processors shipped with MonoGame support parameter usage.

  • What are Tips for Developing Custom Importers and Processors?

    The information provided here should help when you develop Content Pipeline extensions.

References

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