Table of Contents

What are custom content types?

Content Builders and Processors can be customized to handle almost any content type.

The game asset build process is controlled by Content Pipeline importers and content processors. When you press F5 (or dotnet build) to build a game created with MonoGame, the appropriate Content Pipeline importer and processor for each asset is invoked. Each asset then is automatically built into your game.

The flexibility of this process enables you to create and update game assets using a variety of digital content creation (DCC) tools. MonoGame supplies importers for several popular export formats supported by DCC tools, and also lets you develop custom importers for other formats.

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