Table of Contents

Class SamplerStateInfo

Namespace
MonoGame.Effect.TPGParser
Assembly
MonoGame.Framework.Content.Pipeline.dll
public class SamplerStateInfo
Inheritance
SamplerStateInfo
Inherited Members

Constructors

SamplerStateInfo()

public SamplerStateInfo()

Properties

AddressU

public TextureAddressMode AddressU { set; }

Property Value

TextureAddressMode

AddressV

public TextureAddressMode AddressV { set; }

Property Value

TextureAddressMode

AddressW

public TextureAddressMode AddressW { set; }

Property Value

TextureAddressMode

BorderColor

public Color BorderColor { set; }

Property Value

Color

Filter

public TextureFilterType Filter { set; }

Property Value

TextureFilterType

MagFilter

public TextureFilterType MagFilter { set; }

Property Value

TextureFilterType

MaxAnisotropy

public int MaxAnisotropy { set; }

Property Value

int

MaxMipLevel

public int MaxMipLevel { set; }

Property Value

int

MinFilter

public TextureFilterType MinFilter { set; }

Property Value

TextureFilterType

MipFilter

public TextureFilterType MipFilter { set; }

Property Value

TextureFilterType

MipMapLevelOfDetailBias

public float MipMapLevelOfDetailBias { set; }

Property Value

float

Name

public string Name { get; set; }

Property Value

string

State

public SamplerState State { get; }

Property Value

SamplerState

TextureName

public string TextureName { get; set; }

Property Value

string