Struct Vector4
Describes a 4D-vector.
[TypeConverter(typeof(Vector4TypeConverter))]
[DataContract]
public struct Vector4 : IEquatable<Vector4>
- Implements
- Inherited Members
Constructors
Vector4(Vector2, float, float)
Constructs a 3d vector with X and Z from Vector2 and Z and W from the scalars.
public Vector4(Vector2 value, float z, float w)
Parameters
value
Vector2The x and y coordinates in 4d-space.
z
floatThe z coordinate in 4d-space.
w
floatThe w coordinate in 4d-space.
Vector4(Vector3, float)
Constructs a 3d vector with X, Y, Z from Vector3 and W from a scalar.
public Vector4(Vector3 value, float w)
Parameters
Vector4(float)
Constructs a 4d vector with X, Y, Z and W set to the same value.
public Vector4(float value)
Parameters
value
floatThe x, y, z and w coordinates in 4d-space.
Vector4(float, float, float, float)
Constructs a 3d vector with X, Y, Z and W from four values.
public Vector4(float x, float y, float z, float w)
Parameters
x
floatThe x coordinate in 4d-space.
y
floatThe y coordinate in 4d-space.
z
floatThe z coordinate in 4d-space.
w
floatThe w coordinate in 4d-space.
Fields
W
The w coordinate of this Vector4.
[DataMember]
public float W
Field Value
X
The x coordinate of this Vector4.
[DataMember]
public float X
Field Value
Y
The y coordinate of this Vector4.
[DataMember]
public float Y
Field Value
Z
The z coordinate of this Vector4.
[DataMember]
public float Z
Field Value
Properties
One
Returns a Vector4 with components 1, 1, 1, 1.
public static Vector4 One { get; }
Property Value
UnitW
Returns a Vector4 with components 0, 0, 0, 1.
public static Vector4 UnitW { get; }
Property Value
UnitX
Returns a Vector4 with components 1, 0, 0, 0.
public static Vector4 UnitX { get; }
Property Value
UnitY
Returns a Vector4 with components 0, 1, 0, 0.
public static Vector4 UnitY { get; }
Property Value
UnitZ
Returns a Vector4 with components 0, 0, 1, 0.
public static Vector4 UnitZ { get; }
Property Value
Zero
Returns a Vector4 with components 0, 0, 0, 0.
public static Vector4 Zero { get; }
Property Value
Methods
Add(Vector4, Vector4)
Performs vector addition on value1
and value2
.
public static Vector4 Add(Vector4 value1, Vector4 value2)
Parameters
Returns
- Vector4
The result of the vector addition.
Add(ref Vector4, ref Vector4, out Vector4)
Performs vector addition on value1
and
value2
, storing the result of the
addition in result
.
public static void Add(ref Vector4 value1, ref Vector4 value2, out Vector4 result)
Parameters
value1
Vector4The first vector to add.
value2
Vector4The second vector to add.
result
Vector4The result of the vector addition.
Barycentric(Vector4, Vector4, Vector4, float, float)
Creates a new Vector4 that contains the cartesian coordinates of a vector specified in barycentric coordinates and relative to 4d-triangle.
public static Vector4 Barycentric(Vector4 value1, Vector4 value2, Vector4 value3, float amount1, float amount2)
Parameters
value1
Vector4The first vector of 4d-triangle.
value2
Vector4The second vector of 4d-triangle.
value3
Vector4The third vector of 4d-triangle.
amount1
floatBarycentric scalar
b2
which represents a weighting factor towards second vector of 4d-triangle.amount2
floatBarycentric scalar
b3
which represents a weighting factor towards third vector of 4d-triangle.
Returns
- Vector4
The cartesian translation of barycentric coordinates.
Barycentric(ref Vector4, ref Vector4, ref Vector4, float, float, out Vector4)
Creates a new Vector4 that contains the cartesian coordinates of a vector specified in barycentric coordinates and relative to 4d-triangle.
public static void Barycentric(ref Vector4 value1, ref Vector4 value2, ref Vector4 value3, float amount1, float amount2, out Vector4 result)
Parameters
value1
Vector4The first vector of 4d-triangle.
value2
Vector4The second vector of 4d-triangle.
value3
Vector4The third vector of 4d-triangle.
amount1
floatBarycentric scalar
b2
which represents a weighting factor towards second vector of 4d-triangle.amount2
floatBarycentric scalar
b3
which represents a weighting factor towards third vector of 4d-triangle.result
Vector4The cartesian translation of barycentric coordinates as an output parameter.
CatmullRom(Vector4, Vector4, Vector4, Vector4, float)
Creates a new Vector4 that contains CatmullRom interpolation of the specified vectors.
public static Vector4 CatmullRom(Vector4 value1, Vector4 value2, Vector4 value3, Vector4 value4, float amount)
Parameters
value1
Vector4The first vector in interpolation.
value2
Vector4The second vector in interpolation.
value3
Vector4The third vector in interpolation.
value4
Vector4The fourth vector in interpolation.
amount
floatWeighting factor.
Returns
- Vector4
The result of CatmullRom interpolation.
CatmullRom(ref Vector4, ref Vector4, ref Vector4, ref Vector4, float, out Vector4)
Creates a new Vector4 that contains CatmullRom interpolation of the specified vectors.
public static void CatmullRom(ref Vector4 value1, ref Vector4 value2, ref Vector4 value3, ref Vector4 value4, float amount, out Vector4 result)
Parameters
value1
Vector4The first vector in interpolation.
value2
Vector4The second vector in interpolation.
value3
Vector4The third vector in interpolation.
value4
Vector4The fourth vector in interpolation.
amount
floatWeighting factor.
result
Vector4The result of CatmullRom interpolation as an output parameter.
Ceiling()
Round the members of this Vector4 towards positive infinity.
public void Ceiling()
Ceiling(Vector4)
Creates a new Vector4 that contains members from another vector rounded towards positive infinity.
public static Vector4 Ceiling(Vector4 value)
Parameters
Returns
Ceiling(ref Vector4, out Vector4)
Creates a new Vector4 that contains members from another vector rounded towards positive infinity.
public static void Ceiling(ref Vector4 value, out Vector4 result)
Parameters
Clamp(Vector4, Vector4, Vector4)
Clamps the specified value within a range.
public static Vector4 Clamp(Vector4 value1, Vector4 min, Vector4 max)
Parameters
Returns
- Vector4
The clamped value.
Clamp(ref Vector4, ref Vector4, ref Vector4, out Vector4)
Clamps the specified value within a range.
public static void Clamp(ref Vector4 value1, ref Vector4 min, ref Vector4 max, out Vector4 result)
Parameters
value1
Vector4The value to clamp.
min
Vector4The min value.
max
Vector4The max value.
result
Vector4The clamped value as an output parameter.
Deconstruct(out float, out float, out float, out float)
Deconstruction method for Vector4.
public void Deconstruct(out float x, out float y, out float z, out float w)
Parameters
Distance(Vector4, Vector4)
Returns the distance between two vectors.
public static float Distance(Vector4 value1, Vector4 value2)
Parameters
Returns
- float
The distance between two vectors.
Distance(ref Vector4, ref Vector4, out float)
Returns the distance between two vectors.
public static void Distance(ref Vector4 value1, ref Vector4 value2, out float result)
Parameters
value1
Vector4The first vector.
value2
Vector4The second vector.
result
floatThe distance between two vectors as an output parameter.
DistanceSquared(Vector4, Vector4)
Returns the squared distance between two vectors.
public static float DistanceSquared(Vector4 value1, Vector4 value2)
Parameters
Returns
- float
The squared distance between two vectors.
DistanceSquared(ref Vector4, ref Vector4, out float)
Returns the squared distance between two vectors.
public static void DistanceSquared(ref Vector4 value1, ref Vector4 value2, out float result)
Parameters
value1
Vector4The first vector.
value2
Vector4The second vector.
result
floatThe squared distance between two vectors as an output parameter.
Divide(Vector4, Vector4)
public static Vector4 Divide(Vector4 value1, Vector4 value2)
Parameters
Returns
- Vector4
The result of dividing the vectors.
Divide(Vector4, float)
Divides the components of a Vector4 by a scalar.
public static Vector4 Divide(Vector4 value1, float divider)
Parameters
Returns
- Vector4
The result of dividing a vector by a scalar.
Divide(ref Vector4, ref Vector4, out Vector4)
public static void Divide(ref Vector4 value1, ref Vector4 value2, out Vector4 result)
Parameters
value1
Vector4Source Vector4.
value2
Vector4Divisor Vector4.
result
Vector4The result of dividing the vectors as an output parameter.
Divide(ref Vector4, float, out Vector4)
Divides the components of a Vector4 by a scalar.
public static void Divide(ref Vector4 value1, float divider, out Vector4 result)
Parameters
value1
Vector4Source Vector4.
divider
floatDivisor scalar.
result
Vector4The result of dividing a vector by a scalar as an output parameter.
Dot(Vector4, Vector4)
Returns a dot product of two vectors.
public static float Dot(Vector4 value1, Vector4 value2)
Parameters
Returns
- float
The dot product of two vectors.
Dot(ref Vector4, ref Vector4, out float)
Returns a dot product of two vectors.
public static void Dot(ref Vector4 value1, ref Vector4 value2, out float result)
Parameters
value1
Vector4The first vector.
value2
Vector4The second vector.
result
floatThe dot product of two vectors as an output parameter.
Equals(Vector4)
Compares whether current instance is equal to specified Vector4.
public bool Equals(Vector4 other)
Parameters
Returns
- bool
true
if the instances are equal;false
otherwise.
Equals(object)
Compares whether current instance is equal to specified object.
public override bool Equals(object obj)
Parameters
Returns
- bool
true
if the instances are equal;false
otherwise.
Floor()
Round the members of this Vector4 towards negative infinity.
public void Floor()
Floor(Vector4)
Creates a new Vector4 that contains members from another vector rounded towards negative infinity.
public static Vector4 Floor(Vector4 value)
Parameters
Returns
Floor(ref Vector4, out Vector4)
Creates a new Vector4 that contains members from another vector rounded towards negative infinity.
public static void Floor(ref Vector4 value, out Vector4 result)
Parameters
GetHashCode()
Gets the hash code of this Vector4.
public override int GetHashCode()
Returns
Hermite(Vector4, Vector4, Vector4, Vector4, float)
Creates a new Vector4 that contains hermite spline interpolation.
public static Vector4 Hermite(Vector4 value1, Vector4 tangent1, Vector4 value2, Vector4 tangent2, float amount)
Parameters
value1
Vector4The first position vector.
tangent1
Vector4The first tangent vector.
value2
Vector4The second position vector.
tangent2
Vector4The second tangent vector.
amount
floatWeighting factor.
Returns
- Vector4
The hermite spline interpolation vector.
Hermite(ref Vector4, ref Vector4, ref Vector4, ref Vector4, float, out Vector4)
Creates a new Vector4 that contains hermite spline interpolation.
public static void Hermite(ref Vector4 value1, ref Vector4 tangent1, ref Vector4 value2, ref Vector4 tangent2, float amount, out Vector4 result)
Parameters
value1
Vector4The first position vector.
tangent1
Vector4The first tangent vector.
value2
Vector4The second position vector.
tangent2
Vector4The second tangent vector.
amount
floatWeighting factor.
result
Vector4The hermite spline interpolation vector as an output parameter.
Length()
Returns the length of this Vector4.
public float Length()
Returns
LengthSquared()
Returns the squared length of this Vector4.
public float LengthSquared()
Returns
Lerp(Vector4, Vector4, float)
Creates a new Vector4 that contains linear interpolation of the specified vectors.
public static Vector4 Lerp(Vector4 value1, Vector4 value2, float amount)
Parameters
value1
Vector4The first vector.
value2
Vector4The second vector.
amount
floatWeighting value(between 0.0 and 1.0).
Returns
- Vector4
The result of linear interpolation of the specified vectors.
Lerp(ref Vector4, ref Vector4, float, out Vector4)
Creates a new Vector4 that contains linear interpolation of the specified vectors.
public static void Lerp(ref Vector4 value1, ref Vector4 value2, float amount, out Vector4 result)
Parameters
value1
Vector4The first vector.
value2
Vector4The second vector.
amount
floatWeighting value(between 0.0 and 1.0).
result
Vector4The result of linear interpolation of the specified vectors as an output parameter.
LerpPrecise(Vector4, Vector4, float)
Creates a new Vector4 that contains linear interpolation of the specified vectors. Uses LerpPrecise(float, float, float) on MathHelper for the interpolation. Less efficient but more precise compared to Lerp(Vector4, Vector4, float). See remarks section of LerpPrecise(float, float, float) on MathHelper for more info.
public static Vector4 LerpPrecise(Vector4 value1, Vector4 value2, float amount)
Parameters
value1
Vector4The first vector.
value2
Vector4The second vector.
amount
floatWeighting value(between 0.0 and 1.0).
Returns
- Vector4
The result of linear interpolation of the specified vectors.
LerpPrecise(ref Vector4, ref Vector4, float, out Vector4)
Creates a new Vector4 that contains linear interpolation of the specified vectors. Uses LerpPrecise(float, float, float) on MathHelper for the interpolation. Less efficient but more precise compared to Lerp(ref Vector4, ref Vector4, float, out Vector4). See remarks section of LerpPrecise(float, float, float) on MathHelper for more info.
public static void LerpPrecise(ref Vector4 value1, ref Vector4 value2, float amount, out Vector4 result)
Parameters
value1
Vector4The first vector.
value2
Vector4The second vector.
amount
floatWeighting value(between 0.0 and 1.0).
result
Vector4The result of linear interpolation of the specified vectors as an output parameter.
Max(Vector4, Vector4)
Creates a new Vector4 that contains a maximal values from the two vectors.
public static Vector4 Max(Vector4 value1, Vector4 value2)
Parameters
Returns
Max(ref Vector4, ref Vector4, out Vector4)
Creates a new Vector4 that contains a maximal values from the two vectors.
public static void Max(ref Vector4 value1, ref Vector4 value2, out Vector4 result)
Parameters
value1
Vector4The first vector.
value2
Vector4The second vector.
result
Vector4The Vector4 with maximal values from the two vectors as an output parameter.
Min(Vector4, Vector4)
Creates a new Vector4 that contains a minimal values from the two vectors.
public static Vector4 Min(Vector4 value1, Vector4 value2)
Parameters
Returns
Min(ref Vector4, ref Vector4, out Vector4)
Creates a new Vector4 that contains a minimal values from the two vectors.
public static void Min(ref Vector4 value1, ref Vector4 value2, out Vector4 result)
Parameters
value1
Vector4The first vector.
value2
Vector4The second vector.
result
Vector4The Vector4 with minimal values from the two vectors as an output parameter.
Multiply(Vector4, Vector4)
Creates a new Vector4 that contains a multiplication of two vectors.
public static Vector4 Multiply(Vector4 value1, Vector4 value2)
Parameters
Returns
- Vector4
The result of the vector multiplication.
Multiply(Vector4, float)
public static Vector4 Multiply(Vector4 value1, float scaleFactor)
Parameters
Returns
- Vector4
The result of the vector multiplication with a scalar.
Multiply(ref Vector4, ref Vector4, out Vector4)
Creates a new Vector4 that contains a multiplication of two vectors.
public static void Multiply(ref Vector4 value1, ref Vector4 value2, out Vector4 result)
Parameters
value1
Vector4Source Vector4.
value2
Vector4Source Vector4.
result
Vector4The result of the vector multiplication as an output parameter.
Multiply(ref Vector4, float, out Vector4)
public static void Multiply(ref Vector4 value1, float scaleFactor, out Vector4 result)
Parameters
value1
Vector4Source Vector4.
scaleFactor
floatScalar value.
result
Vector4The result of the multiplication with a scalar as an output parameter.
Negate(Vector4)
Creates a new Vector4 that contains the specified vector inversion.
public static Vector4 Negate(Vector4 value)
Parameters
Returns
- Vector4
The result of the vector inversion.
Negate(ref Vector4, out Vector4)
Creates a new Vector4 that contains the specified vector inversion.
public static void Negate(ref Vector4 value, out Vector4 result)
Parameters
value
Vector4Source Vector4.
result
Vector4The result of the vector inversion as an output parameter.
Normalize()
Turns this Vector4 to a unit vector with the same direction.
public void Normalize()
Normalize(Vector4)
Creates a new Vector4 that contains a normalized values from another vector.
public static Vector4 Normalize(Vector4 value)
Parameters
Returns
- Vector4
Unit vector.
Normalize(ref Vector4, out Vector4)
Creates a new Vector4 that contains a normalized values from another vector.
public static void Normalize(ref Vector4 value, out Vector4 result)
Parameters
Round()
Round the members of this Vector4 to the nearest integer value.
public void Round()
Round(Vector4)
Creates a new Vector4 that contains members from another vector rounded to the nearest integer value.
public static Vector4 Round(Vector4 value)
Parameters
Returns
Round(ref Vector4, out Vector4)
Creates a new Vector4 that contains members from another vector rounded to the nearest integer value.
public static void Round(ref Vector4 value, out Vector4 result)
Parameters
SmoothStep(Vector4, Vector4, float)
Creates a new Vector4 that contains cubic interpolation of the specified vectors.
public static Vector4 SmoothStep(Vector4 value1, Vector4 value2, float amount)
Parameters
Returns
- Vector4
Cubic interpolation of the specified vectors.
SmoothStep(ref Vector4, ref Vector4, float, out Vector4)
Creates a new Vector4 that contains cubic interpolation of the specified vectors.
public static void SmoothStep(ref Vector4 value1, ref Vector4 value2, float amount, out Vector4 result)
Parameters
value1
Vector4Source Vector4.
value2
Vector4Source Vector4.
amount
floatWeighting value.
result
Vector4Cubic interpolation of the specified vectors as an output parameter.
Subtract(Vector4, Vector4)
public static Vector4 Subtract(Vector4 value1, Vector4 value2)
Parameters
Returns
- Vector4
The result of the vector subtraction.
Subtract(ref Vector4, ref Vector4, out Vector4)
public static void Subtract(ref Vector4 value1, ref Vector4 value2, out Vector4 result)
Parameters
value1
Vector4Source Vector4.
value2
Vector4Source Vector4.
result
Vector4The result of the vector subtraction as an output parameter.
ToNumerics()
Returns a Vector4.
public Vector4 ToNumerics()
Returns
ToString()
public override string ToString()
Returns
Transform(Vector2, Matrix)
public static Vector4 Transform(Vector2 value, Matrix matrix)
Parameters
Returns
Transform(Vector2, Quaternion)
Creates a new Vector4 that contains a transformation of 2d-vector by the specified Quaternion.
public static Vector4 Transform(Vector2 value, Quaternion rotation)
Parameters
value
Vector2Source Vector2.
rotation
QuaternionThe Quaternion which contains rotation transformation.
Returns
Transform(ref Vector2, ref Matrix, out Vector4)
public static void Transform(ref Vector2 value, ref Matrix matrix, out Vector4 result)
Parameters
value
Vector2Source Vector2.
matrix
MatrixThe transformation Matrix.
result
Vector4Transformed Vector4 as an output parameter.
Transform(ref Vector2, ref Quaternion, out Vector4)
Creates a new Vector4 that contains a transformation of 2d-vector by the specified Quaternion.
public static void Transform(ref Vector2 value, ref Quaternion rotation, out Vector4 result)
Parameters
value
Vector2Source Vector2.
rotation
QuaternionThe Quaternion which contains rotation transformation.
result
Vector4Transformed Vector4 as an output parameter.
Transform(Vector3, Matrix)
public static Vector4 Transform(Vector3 value, Matrix matrix)
Parameters
Returns
Transform(Vector3, Quaternion)
Creates a new Vector4 that contains a transformation of 3d-vector by the specified Quaternion.
public static Vector4 Transform(Vector3 value, Quaternion rotation)
Parameters
value
Vector3Source Vector3.
rotation
QuaternionThe Quaternion which contains rotation transformation.
Returns
Transform(ref Vector3, ref Matrix, out Vector4)
public static void Transform(ref Vector3 value, ref Matrix matrix, out Vector4 result)
Parameters
value
Vector3Source Vector3.
matrix
MatrixThe transformation Matrix.
result
Vector4Transformed Vector4 as an output parameter.
Transform(ref Vector3, ref Quaternion, out Vector4)
Creates a new Vector4 that contains a transformation of 3d-vector by the specified Quaternion.
public static void Transform(ref Vector3 value, ref Quaternion rotation, out Vector4 result)
Parameters
value
Vector3Source Vector3.
rotation
QuaternionThe Quaternion which contains rotation transformation.
result
Vector4Transformed Vector4 as an output parameter.
Transform(Vector4, Matrix)
public static Vector4 Transform(Vector4 value, Matrix matrix)
Parameters
Returns
Transform(Vector4, Quaternion)
Creates a new Vector4 that contains a transformation of 4d-vector by the specified Quaternion.
public static Vector4 Transform(Vector4 value, Quaternion rotation)
Parameters
value
Vector4Source Vector4.
rotation
QuaternionThe Quaternion which contains rotation transformation.
Returns
Transform(ref Vector4, ref Matrix, out Vector4)
public static void Transform(ref Vector4 value, ref Matrix matrix, out Vector4 result)
Parameters
value
Vector4Source Vector4.
matrix
MatrixThe transformation Matrix.
result
Vector4Transformed Vector4 as an output parameter.
Transform(ref Vector4, ref Quaternion, out Vector4)
Creates a new Vector4 that contains a transformation of 4d-vector by the specified Quaternion.
public static void Transform(ref Vector4 value, ref Quaternion rotation, out Vector4 result)
Parameters
value
Vector4Source Vector4.
rotation
QuaternionThe Quaternion which contains rotation transformation.
result
Vector4Transformed Vector4 as an output parameter.
Transform(Vector4[], ref Matrix, Vector4[])
Apply transformation on all vectors within array of Vector4 by the specified Matrix and places the results in an another array.
public static void Transform(Vector4[] sourceArray, ref Matrix matrix, Vector4[] destinationArray)
Parameters
sourceArray
Vector4[]Source array.
matrix
MatrixThe transformation Matrix.
destinationArray
Vector4[]Destination array.
Transform(Vector4[], ref Quaternion, Vector4[])
Apply transformation on all vectors within array of Vector4 by the specified Quaternion and places the results in an another array.
public static void Transform(Vector4[] sourceArray, ref Quaternion rotation, Vector4[] destinationArray)
Parameters
sourceArray
Vector4[]Source array.
rotation
QuaternionThe Quaternion which contains rotation transformation.
destinationArray
Vector4[]Destination array.
Transform(Vector4[], int, ref Matrix, Vector4[], int, int)
Apply transformation on vectors within array of Vector4 by the specified Matrix and places the results in an another array.
public static void Transform(Vector4[] sourceArray, int sourceIndex, ref Matrix matrix, Vector4[] destinationArray, int destinationIndex, int length)
Parameters
sourceArray
Vector4[]Source array.
sourceIndex
intThe starting index of transformation in the source array.
matrix
MatrixThe transformation Matrix.
destinationArray
Vector4[]Destination array.
destinationIndex
intThe starting index in the destination array, where the first Vector4 should be written.
length
intThe number of vectors to be transformed.
Transform(Vector4[], int, ref Quaternion, Vector4[], int, int)
Apply transformation on vectors within array of Vector4 by the specified Quaternion and places the results in an another array.
public static void Transform(Vector4[] sourceArray, int sourceIndex, ref Quaternion rotation, Vector4[] destinationArray, int destinationIndex, int length)
Parameters
sourceArray
Vector4[]Source array.
sourceIndex
intThe starting index of transformation in the source array.
rotation
QuaternionThe Quaternion which contains rotation transformation.
destinationArray
Vector4[]Destination array.
destinationIndex
intThe starting index in the destination array, where the first Vector4 should be written.
length
intThe number of vectors to be transformed.
Operators
operator +(Vector4, Vector4)
Adds two vectors.
public static Vector4 operator +(Vector4 value1, Vector4 value2)
Parameters
value1
Vector4Source Vector4 on the left of the add sign.
value2
Vector4Source Vector4 on the right of the add sign.
Returns
- Vector4
Sum of the vectors.
operator /(Vector4, Vector4)
public static Vector4 operator /(Vector4 value1, Vector4 value2)
Parameters
value1
Vector4Source Vector4 on the left of the div sign.
value2
Vector4Divisor Vector4 on the right of the div sign.
Returns
- Vector4
The result of dividing the vectors.
operator /(Vector4, float)
Divides the components of a Vector4 by a scalar.
public static Vector4 operator /(Vector4 value1, float divider)
Parameters
value1
Vector4Source Vector4 on the left of the div sign.
divider
floatDivisor scalar on the right of the div sign.
Returns
- Vector4
The result of dividing a vector by a scalar.
operator ==(Vector4, Vector4)
Compares whether two Vector4 instances are equal.
public static bool operator ==(Vector4 value1, Vector4 value2)
Parameters
value1
Vector4Vector4 instance on the left of the equal sign.
value2
Vector4Vector4 instance on the right of the equal sign.
Returns
- bool
true
if the instances are equal;false
otherwise.
implicit operator Vector4(Vector4)
public static implicit operator Vector4(Vector4 value)
Parameters
value
Vector4The converted value.
Returns
operator !=(Vector4, Vector4)
Compares whether two Vector4 instances are not equal.
public static bool operator !=(Vector4 value1, Vector4 value2)
Parameters
value1
Vector4Vector4 instance on the left of the not equal sign.
value2
Vector4Vector4 instance on the right of the not equal sign.
Returns
- bool
true
if the instances are not equal;false
otherwise.
operator *(Vector4, Vector4)
Multiplies the components of two vectors by each other.
public static Vector4 operator *(Vector4 value1, Vector4 value2)
Parameters
value1
Vector4Source Vector4 on the left of the mul sign.
value2
Vector4Source Vector4 on the right of the mul sign.
Returns
- Vector4
Result of the vector multiplication.
operator *(Vector4, float)
Multiplies the components of vector by a scalar.
public static Vector4 operator *(Vector4 value, float scaleFactor)
Parameters
value
Vector4Source Vector4 on the left of the mul sign.
scaleFactor
floatScalar value on the right of the mul sign.
Returns
- Vector4
Result of the vector multiplication with a scalar.
operator *(float, Vector4)
Multiplies the components of vector by a scalar.
public static Vector4 operator *(float scaleFactor, Vector4 value)
Parameters
scaleFactor
floatScalar value on the left of the mul sign.
value
Vector4Source Vector4 on the right of the mul sign.
Returns
- Vector4
Result of the vector multiplication with a scalar.
operator -(Vector4, Vector4)
public static Vector4 operator -(Vector4 value1, Vector4 value2)
Parameters
value1
Vector4Source Vector4 on the left of the sub sign.
value2
Vector4Source Vector4 on the right of the sub sign.
Returns
- Vector4
Result of the vector subtraction.
operator -(Vector4)
Inverts values in the specified Vector4.
public static Vector4 operator -(Vector4 value)
Parameters
Returns
- Vector4
Result of the inversion.