Class MediaPlayer
Provides methods and properties to play, pause, resume, and stop songs. MediaPlayer also exposes shuffle, repeat, volume, play position, and visualization capabilities.
public static class MediaPlayer
- Inheritance
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MediaPlayer
- Inherited Members
Properties
GameHasControl
Determines whether the game has control of the background music.
public static bool GameHasControl { get; }
Property Value
Remarks
If a gamer is currently playing their own music as the background to your game, calls to Play(Song), Stop(), Pause(), Resume(), MoveNext(), and MovePrevious() might have no effect, depending on the platform.
IsMuted
Gets or set the muted setting for the media player.
public static bool IsMuted { get; set; }
Property Value
IsRepeating
Gets or sets the repeat setting for the media player.
public static bool IsRepeating { get; set; }
Property Value
Remarks
When set to true, the playback queue will begin playing again after all songs in the queue have been played.
IsShuffled
Gets or sets the shuffle setting for the media player.
public static bool IsShuffled { get; set; }
Property Value
Remarks
When set to true, songs in the playback queue are played in random order rather than from first to last.
IsVisualizationEnabled
Gets or sets the visualization enabled setting for the media player.
public static bool IsVisualizationEnabled { get; }
Property Value
Remarks
Always returns false
PlayPosition
Gets the play position within the currently playing song.
public static TimeSpan PlayPosition { get; }
Property Value
Queue
Gets the media playback queue, MediaQueue.
public static MediaQueue Queue { get; }
Property Value
State
Gets the media playback state, MediaState
public static MediaState State { get; }
Property Value
Volume
Gets or sets the media player volume
public static float Volume { get; set; }
Property Value
- float
Media player volume, from 0.0f (silence) to 1.0f (full volume relative to the current device volume)
Remarks
Volume adjustment is based on a decibel, not multiplicative, scale. Setting Volume to 0.0 subtracts 96 dB from the volume. Setting Volume to 1.0 subtracts 0 dB from the volume. Values in between 0.0f and 1.0f subtract dB from the volume proportionally.
Methods
MoveNext()
Stops currently playing song, moves to the next song in the queue of playing songs and plays it.
public static void MoveNext()
Remarks
If the current song is the last song in the queue, MoveNext() will stay on current song
MovePrevious()
Stops currently playing song, moves to the previous song in the queue of playing songs and plays it.
public static void MovePrevious()
Remarks
If the current song is the first song in the queue, MovePrevious() will stay on current song
Pause()
Pauses the currently playing song.
public static void Pause()
Play(Song)
Play clears the current playback queue, and then queues up the specified song for playback. Playback starts immediately at the beginning of the song.
public static void Play(Song song)
Parameters
song
Song
Play(Song, TimeSpan?)
Play clears the current playback queue, and then queues up the specified song for playback. Playback starts immediately at the given position of the song.
public static void Play(Song song, TimeSpan? startPosition)
Parameters
Play(SongCollection, int)
Play clears the current playback queue, and then queues up the specified song collection for playback. Playback starts immediately at the beginning of the song, specified by song collection index.
public static void Play(SongCollection collection, int index = 0)
Parameters
collection
SongCollectionindex
int
Resume()
Resumes a paused song.
public static void Resume()
Stop()
Stops playing a song.
public static void Stop()
Events
ActiveSongChanged
Raised when the active song changes due to active playback or due to explicit calls to the MoveNext() or MovePrevious() methods.
public static event EventHandler<EventArgs> ActiveSongChanged
Event Type
MediaStateChanged
Raised when the media player play state changes.
public static event EventHandler<EventArgs> MediaStateChanged