Class Texture
Represents a texture resource
public abstract class Texture : GraphicsResource, IDisposable
- Inheritance
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Texture
- Implements
- Derived
- Inherited Members
Properties
Format
Gets the surface format used by this Texture.
public SurfaceFormat Format { get; }
Property Value
LevelCount
Gets the number of mipmap levels in this Texture.
public int LevelCount { get; }
Property Value
Methods
Dispose(bool)
protected override void Dispose(bool disposing)
Parameters
disposing
bool
GraphicsDeviceResetting()
Called before the device is reset. Allows graphics resources to invalidate their state so they can be recreated after the device reset. Warning: This may be called after a call to Dispose() up until the resource is garbage collected.
protected override void GraphicsDeviceResetting()