Enum RenderTargetUsage
Defines if the previous content in a render target is preserved when it set on the graphics device.
public enum RenderTargetUsage
Fields
DiscardContents = 0
The render target content will not be preserved.
PlatformContents = 2
The render target content might be preserved if the platform can do so without a penalty in performance or memory usage.
PreserveContents = 1
The render target content will be preserved even if it is slow or requires extra memory.