Table of Contents

Enum PrimitiveType

Namespace
Microsoft.Xna.Framework.Graphics
Assembly
MonoGame.Framework.dll

Defines how vertex data is ordered.

public enum PrimitiveType

Fields

LineList = 2

Renders the vertices as a list of isolated straight line segments; the count may be any positive integer.

LineStrip = 3

Renders the vertices as a single polyline; the count may be any positive integer.

PointList = 4

Renders the vertices as individual points; the count may be any positive integer.

TriangleList = 0

Renders the specified vertices as a sequence of isolated triangles. Each group of three vertices defines a separate triangle. Back-face culling is affected by the current winding-order render state.

TriangleStrip = 1

Renders the vertices as a triangle strip. The back-face culling flag is flipped automatically on even-numbered triangles.