Class SoundEffectContent
- Assembly
- MonoGame.Framework.Content.Pipeline.dll
Represents a processed sound effect.
public sealed class SoundEffectContent
- Inheritance
-
SoundEffectContent
- Inherited Members
Properties
Data
Gets the byte data of the sound effect.
public required byte[] Data { get; init; }
Property Value
- byte[]
Duration
Gets the duration of the sound effect.
public required int Duration { get; init; }
Property Value
Format
Gets the byte metadata that describes the Data byte array.
public required byte[] Format { get; init; }
Property Value
- byte[]
LoopLength
Gets the end point at which sound effect loops.
public required int LoopLength { get; init; }
Property Value
LoopStart
Get the start point at which the sound effect should loop.
public required int LoopStart { get; init; }