Table of Contents

Class FontDescriptionProcessor

Namespace
Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly
MonoGame.Framework.Content.Pipeline.dll
[ContentProcessor(DisplayName = "Sprite Font Description - MonoGame")]
public class FontDescriptionProcessor : ContentProcessor<FontDescription, SpriteFontContent>, IContentProcessor
Inheritance
FontDescriptionProcessor
Implements
Inherited Members

Constructors

FontDescriptionProcessor()

public FontDescriptionProcessor()

Properties

PremultiplyAlpha

public virtual bool PremultiplyAlpha { get; set; }

Property Value

bool

TextureFormat

public virtual TextureProcessorOutputFormat TextureFormat { get; set; }

Property Value

TextureProcessorOutputFormat

Methods

Process(FontDescription, ContentProcessorContext)

Processes the specified input data and returns the result.

public override SpriteFontContent Process(FontDescription input, ContentProcessorContext context)

Parameters

input FontDescription

Existing content object being processed.

context ContentProcessorContext

Contains any required custom process parameters.

Returns

SpriteFontContent

A typed object representing the processed input.