Class FontDescriptionProcessor
- Assembly
- MonoGame.Framework.Content.Pipeline.dll
[ContentProcessor(DisplayName = "Sprite Font Description - MonoGame")]
public class FontDescriptionProcessor : ContentProcessor<FontDescription, SpriteFontContent>, IContentProcessor
- Inheritance
-
FontDescriptionProcessor
- Implements
- Inherited Members
Constructors
FontDescriptionProcessor()
public FontDescriptionProcessor()
Properties
PremultiplyAlpha
public virtual bool PremultiplyAlpha { get; set; }
Property Value
TextureFormat
public virtual TextureProcessorOutputFormat TextureFormat { get; set; }
Property Value
Methods
Process(FontDescription, ContentProcessorContext)
Processes the specified input data and returns the result.
public override SpriteFontContent Process(FontDescription input, ContentProcessorContext context)
Parameters
input
FontDescriptionExisting content object being processed.
context
ContentProcessorContextContains any required custom process parameters.
Returns
- SpriteFontContent
A typed object representing the processed input.