Class Texture3DContent
- Assembly
- MonoGame.Framework.Content.Pipeline.dll
public class Texture3DContent : TextureContent
- Inheritance
-
Texture3DContent
- Inherited Members
Constructors
Texture3DContent()
public Texture3DContent()
Methods
GenerateMipmaps(bool)
Generates a full set of mipmaps for the texture.
public override void GenerateMipmaps(bool overwriteExistingMipmaps)
Parameters
overwriteExistingMipmaps
booltrue if the existing mipmap set is replaced with the new set; false otherwise.
Validate(GraphicsProfile?)
Verifies that all contents of this texture are present, correct and match the capabilities of the device.
public override void Validate(GraphicsProfile? targetProf)
Parameters
targetProf
GraphicsProfile?