Class Texture2DContent
- Assembly
- MonoGame.Framework.Content.Pipeline.dll
public class Texture2DContent : TextureContent
- Inheritance
-
Texture2DContent
- Inherited Members
Constructors
Texture2DContent()
public Texture2DContent()
Properties
Mipmaps
public MipmapChain Mipmaps { get; set; }
Property Value
Methods
Validate(GraphicsProfile?)
Verifies that all contents of this texture are present, correct and match the capabilities of the device.
public override void Validate(GraphicsProfile? targetProf)
Parameters
targetProf
GraphicsProfile?