Class SkinnedMaterialContent
- Assembly
- MonoGame.Framework.Content.Pipeline.dll
Class to provide properties for processing skinned materials.
public class SkinnedMaterialContent : MaterialContent
- Inheritance
-
SkinnedMaterialContent
- Inherited Members
Fields
AlphaKey
String key of the alpha value.
public const string AlphaKey = "Alpha"
Field Value
DiffuseColorKey
String key of the diffuse color.
public const string DiffuseColorKey = "DiffuseColor"
Field Value
EmissiveColorKey
String key of the emissive color.
public const string EmissiveColorKey = "EmissiveColor"
Field Value
SpecularColorKey
String key of the specular color.
public const string SpecularColorKey = "SpecularColor"
Field Value
SpecularPowerKey
String key of the specular power.
public const string SpecularPowerKey = "SpecularPower"
Field Value
TextureKey
String key of the texture.
public const string TextureKey = "Texture"
Field Value
WeightsPerVertexKey
String key of the vertex weights.
public const string WeightsPerVertexKey = "WeightsPerVertex"
Field Value
Properties
Alpha
Gets or sets the alpha property.
public float? Alpha { get; set; }
Property Value
DiffuseColor
Gets or sets the diffuse color property.
public Vector3? DiffuseColor { get; set; }
Property Value
EmissiveColor
Gets or sets the emissive color property.
public Vector3? EmissiveColor { get; set; }
Property Value
SpecularColor
Gets or sets the specular color property.
public Vector3? SpecularColor { get; set; }
Property Value
SpecularPower
Gets or sets the specular power property.
public float? SpecularPower { get; set; }
Property Value
Texture
Gets or sets the texture property.
public ExternalReference<TextureContent> Texture { get; set; }
Property Value
WeightsPerVertex
Gets or sets the number of weights per vertex.
public int? WeightsPerVertex { get; set; }
Property Value
- int?