Class EnvironmentMapMaterialContent
- Assembly
- MonoGame.Framework.Content.Pipeline.dll
Class to provide properties for processing environmental map materials.
public class EnvironmentMapMaterialContent : MaterialContent
- Inheritance
-
EnvironmentMapMaterialContent
- Inherited Members
Fields
AlphaKey
String key of the alpha value.
public const string AlphaKey = "Alpha"
Field Value
DiffuseColorKey
String key of the diffuse color.
public const string DiffuseColorKey = "DiffuseColor"
Field Value
EmissiveColorKey
String key of the emissive color.
public const string EmissiveColorKey = "EmissiveColor"
Field Value
EnvironmentMapAmountKey
string key of environment map amount.
public const string EnvironmentMapAmountKey = "EnvironmentMapAmount"
Field Value
EnvironmentMapKey
String key of the environment map.
public const string EnvironmentMapKey = "EnvironmentMap"
Field Value
EnvironmentMapSpecularKey
String key of the specular color.
public const string EnvironmentMapSpecularKey = " EnvironmentMapSpecular"
Field Value
FresnelFactorKey
String key of the fresnel factor.
public const string FresnelFactorKey = "FresnelFactor"
Field Value
TextureKey
String key of the texture.
public const string TextureKey = "Texture"
Field Value
Properties
Alpha
Gets or sets the alpha property.
public float? Alpha { get; set; }
Property Value
DiffuseColor
Gets or sets the diffuse color property.
public Vector3? DiffuseColor { get; set; }
Property Value
EmissiveColor
Gets or sets the emissive color property.
public Vector3? EmissiveColor { get; set; }
Property Value
EnvironmentMap
Gets or sets the environment map property.
public ExternalReference<TextureContent> EnvironmentMap { get; set; }
Property Value
EnvironmentMapAmount
Gets or sets the environment map amount property.
public float? EnvironmentMapAmount { get; set; }
Property Value
EnvironmentMapSpecular
Gets or sets the specular color property.
public Vector3? EnvironmentMapSpecular { get; set; }
Property Value
FresnelFactor
Gets or sets the fresnel factor property.
public float? FresnelFactor { get; set; }
Property Value
Texture
Gets or sets the texture property.
public ExternalReference<TextureContent> Texture { get; set; }