Class FbxImporter
Provides methods for reading AutoDesk (.fbx) files for use in the Content Pipeline.
[ContentImporter(".fbx", DisplayName = "Fbx Importer - MonoGame", DefaultProcessor = "ModelProcessor")]
public class FbxImporter : ContentImporter<NodeContent>, IContentImporter
- Inheritance
-
FbxImporter
- Implements
- Inherited Members
Methods
Import(string, ContentImporterContext)
Called by the framework when importing a game asset. This is the method called by XNA when an asset is to be imported into an object that can be recognized by the Content Pipeline.
public override NodeContent Import(string filename, ContentImporterContext context)
Parameters
filename
stringName of a game asset file.
context
ContentImporterContextContains information for importing a game asset, such as a logger interface.
Returns
- NodeContent
Resulting game asset.