Table of Contents

Class FbxImporter

Namespace
Microsoft.Xna.Framework.Content.Pipeline
Assembly
MonoGame.Framework.Content.Pipeline.dll

Provides methods for reading AutoDesk (.fbx) files for use in the Content Pipeline.

[ContentImporter(".fbx", DisplayName = "Fbx Importer - MonoGame", DefaultProcessor = "ModelProcessor")]
public class FbxImporter : ContentImporter<NodeContent>, IContentImporter
Inheritance
FbxImporter
Implements
Inherited Members

Methods

Import(string, ContentImporterContext)

Called by the framework when importing a game asset. This is the method called by XNA when an asset is to be imported into an object that can be recognized by the Content Pipeline.

public override NodeContent Import(string filename, ContentImporterContext context)

Parameters

filename string

Name of a game asset file.

context ContentImporterContext

Contains information for importing a game asset, such as a logger interface.

Returns

NodeContent

Resulting game asset.