What Is Articles for MonoGame
A series of articles to answer common questions related to MonoGame operation!
In This Section
Ever wondered why a specific feature exists and what it is supposed to do? The following articles go into detail as to what each of the major components of the MonoGame Framework do and how best to make use of them.
Where applicable, these articles also cross-reference with the "How-To" articles for the use of these features.
Note
These guides are not meant to be a replacement for "full on" tutorials, they are intended as short cuts to relevant information only.
This section is broken down into 3 distinct categories:
Detailed sections
Due the complexity of the Content and Graphics pipelines, the information is broken up into smaller pieces for easier understanding:
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An overview of how the MonoGame Framework provides content management and loading for games.
What Is the Graphics Pipeline?
An overview of how the MonoGame Framework provides graphical support for games.
Game Operations
This section details some general aspects of the operation of a MonoGame Framework game.
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An overview of how the MonoGame Framework provides audio playback through several core audio classes.
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An overview of how the MonoGame Framework provides input management for games.
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A viewport is a 2D rectangle that defines the size of the rendering surface onto which a 3D scene is projected.
What are Vectors, Matrices, and Quaternions?
Presents an overview of the math-related functionality provided by the MonoGame Framework.
See Also
References
What Is MonoGame Class Library
An overview of the MonoGame Class Library reference, containing all the API calls available to the MonoGame Framework.