Table of Contents

Class NetworkContentServer

Namespace
MonoGame.Framework.Content.Pipeline.Builder.Server
Assembly
MonoGame.Framework.Content.Pipeline.dll

A ContentServer that is hosting a network.

public class NetworkContentServer : ContentServer
Inheritance
NetworkContentServer
Inherited Members

Properties

Port

Server port to use for the listening for content requests in Server mode.

[ContentServerParameter("port", "The port to be used for the content server mode.")]
public ushort Port { get; init; }

Property Value

ushort

7771 by default.

Methods

NotifyContentRequestCompiled()

The content server calls this event once it has finished compiling content.

This method is called by the main thread and should be a non blocking call.

public override void NotifyContentRequestCompiled()

StartListening()

Requests the content server to start listening for the events.

This method is called by the main thread and should be a non blocking call.

public override void StartListening()

StopListening()

Requests the content server to stop listening for the events.

This method is called by the main thread and should be a non blocking call.

public override void StopListening()