Table of Contents

Enum GamePadDeadZone

Namespace
Microsoft.Xna.Framework.Input
Assembly
MonoGame.Framework.dll

Specifies a type of dead zone processing to apply to Xbox 360 Controller analog sticks when calling GetState.

public enum GamePadDeadZone

Fields

Circular = 2

The combined X and Y position of each stick is compared to the dead zone. This provides better control than IndependentAxes when the stick is used as a two-dimensional control surface, such as when controlling a character's view in a first-person game.

IndependentAxes = 1

The X and Y positions of each stick are compared against the dead zone independently. This setting is the default when calling GetState.

None = 0

The values of each stick are not processed and are returned by GetState as "raw" values. This is best if you intend to implement your own dead zone processing.