Enum GamePadDeadZone
Specifies a type of dead zone processing to apply to Xbox 360 Controller analog sticks when calling GetState.
public enum GamePadDeadZone
Fields
Circular = 2
The combined X and Y position of each stick is compared to the dead zone. This provides better control than IndependentAxes when the stick is used as a two-dimensional control surface, such as when controlling a character's view in a first-person game.
IndependentAxes = 1
The X and Y positions of each stick are compared against the dead zone independently. This setting is the default when calling GetState.
None = 0
The values of each stick are not processed and are returned by GetState as "raw" values. This is best if you intend to implement your own dead zone processing.