Table of Contents

Class WmaImporter

Namespace
Microsoft.Xna.Framework.Content.Pipeline
Assembly
MonoGame.Framework.Content.Pipeline.dll

Provides methods for reading Windows Media Audio (.wma) files for use in the Content Pipeline.

[ContentImporter(".wma", DisplayName = "Wma Importer - MonoGame", DefaultProcessor = "SongProcessor")]
public class WmaImporter : ContentImporter<AudioContent>, IContentImporter
Inheritance
WmaImporter
Implements
Inherited Members

Constructors

WmaImporter()

Initializes a new instance of WmaImporter.

public WmaImporter()

Methods

Import(string, ContentImporterContext)

Called by the XNA Framework when importing a .wma file to be used as a game asset. This is the method called by the XNA Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline.

public override AudioContent Import(string filename, ContentImporterContext context)

Parameters

filename string

Name of a game asset file.

context ContentImporterContext

Contains information for importing a game asset, such as a logger interface.

Returns

AudioContent

Resulting game asset.