Class TextureImporter
Provides methods for reading texture files for use in the Content Pipeline.
[ContentImporter(new string[] { ".bmp", ".cut", ".dds", ".g3", ".hdr", ".gif", ".ico", ".iff", ".jbg", ".jbig", ".jng", ".jpg", ".jpeg", ".jpe", ".jif", ".jfif", ".jfi", ".jp2", ".j2k", ".jpf", ".jpx", ".jpm", ".mj2", ".jxr", ".hdp", ".wdp", ".koa", ".gg", ".pcd", ".mng", ".pcx", ".pbm", ".pgm", ".ppm", ".pnm", ".pfm", ".png", ".pict", ".pct", ".pic", ".psd", ".3fr", ".ari", ".arw", ".bay", ".crw", ".cr2", ".cap", ".dcs", ".dcr", ".dng", ".drf", ".eip", ".erf", ".fff", ".iiq", ".k25", ".kdc", ".mdc", ".mef", ".mos", ".mrw", ".nef", ".nrw", ".obm", ".orf", ".pef", ".ptx", ".pxn", ".r3d", ".raf", ".raw", ".rwl", ".rw2", ".rwz", ".sr2", ".srf", ".srw", ".x3f", ".ras", ".sun", ".sgi", ".rgba", ".bw", ".int", ".inta", ".tga", ".tiff", ".tif", ".wbmp", ".webp", ".xbm", ".xpm" }, DisplayName = "Texture Importer - MonoGame", DefaultProcessor = "TextureProcessor")]
public class TextureImporter : ContentImporter<TextureContent>, IContentImporter
- Inheritance
-
TextureImporter
- Implements
- Inherited Members
Constructors
TextureImporter()
Initializes a new instance of TextureImporter.
public TextureImporter()
Methods
Import(string, ContentImporterContext)
Called by the XNA Framework when importing a texture file to be used as a game asset. This is the method called by the XNA Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline.
public override TextureContent Import(string filename, ContentImporterContext context)
Parameters
filename
stringName of a game asset file.
context
ContentImporterContextContains information for importing a game asset, such as a logger interface.
Returns
- TextureContent
Resulting game asset.