Table of Contents

Class PassThroughProcessor

Namespace
Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly
MonoGame.Framework.Content.Pipeline.dll

As the name implies, this processor simply passes data through as-is.

[ContentProcessor(DisplayName = "No Processing Required")]
public class PassThroughProcessor : ContentProcessor<object, object>, IContentProcessor
Inheritance
PassThroughProcessor
Implements
Inherited Members

Methods

Process(object, ContentProcessorContext)

Processes the specified input data and returns the result.

public override object Process(object input, ContentProcessorContext context)

Parameters

input object

Existing content object being processed.

context ContentProcessorContext

Contains any required custom process parameters.

Returns

object

A typed object representing the processed input.