Class PassThroughProcessor
- Assembly
- MonoGame.Framework.Content.Pipeline.dll
As the name implies, this processor simply passes data through as-is.
[ContentProcessor(DisplayName = "No Processing Required")]
public class PassThroughProcessor : ContentProcessor<object, object>, IContentProcessor
- Inheritance
-
PassThroughProcessor
- Implements
- Inherited Members
Methods
Process(object, ContentProcessorContext)
Processes the specified input data and returns the result.
public override object Process(object input, ContentProcessorContext context)
Parameters
inputobjectExisting content object being processed.
contextContentProcessorContextContains any required custom process parameters.
Returns
- object
A typed object representing the processed input.