Enum EffectProcessorDebugMode
- Assembly
- MonoGame.Framework.Content.Pipeline.dll
Specifies how debugging of effects is to be supported in PIX.
public enum EffectProcessorDebugMode
Fields
Auto = 0
Enables effect debugging when built with Debug profile.
Debug = 1
Enables effect debugging for all profiles. Will produce unoptimized shaders.
Optimize = 2
Disables debugging for all profiles, produce optimized shaders.