Table of Contents

Enum EffectProcessorDebugMode

Namespace
Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly
MonoGame.Framework.Content.Pipeline.dll

Specifies how debugging of effects is to be supported in PIX.

public enum EffectProcessorDebugMode

Fields

Auto = 0

Enables effect debugging when built with Debug profile.

Debug = 1

Enables effect debugging for all profiles. Will produce unoptimized shaders.

Optimize = 2

Disables debugging for all profiles, produce optimized shaders.