Table of Contents

Class OggImporter

Namespace
Microsoft.Xna.Framework.Content.Pipeline
Assembly
MonoGame.Framework.Content.Pipeline.dll

Provides methods for reading .ogg audio files for use in the Content Pipeline.

[ContentImporter(".ogg", DisplayName = "Ogg Importer - MonoGame", DefaultProcessor = "SongProcessor")]
public class OggImporter : ContentImporter<AudioContent>, IContentImporter
Inheritance
OggImporter
Implements
Inherited Members

Methods

Import(string, ContentImporterContext)

Called by the XNA Framework when importing an ogg audio file to be used as a game asset. This is the method called by the XNA Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline.

public override AudioContent Import(string filename, ContentImporterContext context)

Parameters

filename string

Name of a game asset file.

context ContentImporterContext

Contains information for importing a game asset, such as a logger interface.

Returns

AudioContent

Resulting game asset.