Table of Contents

Class Mp3Importer

Namespace
Microsoft.Xna.Framework.Content.Pipeline
Assembly
MonoGame.Framework.Content.Pipeline.dll

Provides methods for reading MP3 audio files for use in the Content Pipeline.

[ContentImporter(".mp3", DisplayName = "Mp3 Importer - MonoGame", DefaultProcessor = "SongProcessor")]
public class Mp3Importer : ContentImporter<AudioContent>, IContentImporter
Inheritance
Mp3Importer
Implements
Inherited Members

Constructors

Mp3Importer()

Initializes a new instance of Mp3Importer.

public Mp3Importer()

Methods

Import(string, ContentImporterContext)

Called by the XNA Framework when importing an MP3 audio file to be used as a game asset. This is the method called by the XNA Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline.

public override AudioContent Import(string filename, ContentImporterContext context)

Parameters

filename string

Name of a game asset file.

context ContentImporterContext

Contains information for importing a game asset, such as a logger interface.

Returns

AudioContent

Resulting game asset.