Struct BoneWeight
- Assembly
- MonoGame.Framework.Content.Pipeline.dll
Provides properties for managing a bone weight.
public struct BoneWeight
- Inherited Members
Constructors
BoneWeight(string, float)
Initializes a new instance of BoneWeight with the specified name and weight.
public BoneWeight(string boneName, float weight)
Parameters
Properties
BoneName
Gets the name of the bone.
public string BoneName { get; }
Property Value
Weight
Gets the amount of bone influence, ranging from zero to one. The complete set of weights in a BoneWeightCollection should sum to one.
public float Weight { get; }