Table of Contents

Class FontDescriptionImporter

Namespace
Microsoft.Xna.Framework.Content.Pipeline
Assembly
MonoGame.Framework.Content.Pipeline.dll

Provides methods for reading .spritefont files for use in the Content Pipeline.

[ContentImporter(".spritefont", DisplayName = "Sprite Font Importer - MonoGame", DefaultProcessor = "FontDescriptionProcessor")]
public class FontDescriptionImporter : ContentImporter<FontDescription>, IContentImporter
Inheritance
FontDescriptionImporter
Implements
Inherited Members

Constructors

FontDescriptionImporter()

Initializes a new instance of FontDescriptionImporter.

public FontDescriptionImporter()

Methods

Import(string, ContentImporterContext)

Called by the XNA Framework when importing a .spritefont file to be used as a game asset. This is the method called by the XNA Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline.

public override FontDescription Import(string filename, ContentImporterContext context)

Parameters

filename string

Name of a game asset file.

context ContentImporterContext

Contains information for importing a game asset, such as a logger interface.

Returns

FontDescription

Resulting game asset.