Table of Contents

Class ContentProcessorAttribute

Namespace
Microsoft.Xna.Framework.Content.Pipeline
Assembly
MonoGame.Framework.Content.Pipeline.dll

Gets any existing content processor components.

public class ContentProcessorAttribute : Attribute
Inheritance
ContentProcessorAttribute
Inherited Members

Constructors

ContentProcessorAttribute()

Initializes an instance of ContentProcessorAttribute.

public ContentProcessorAttribute()

Properties

DisplayName

Gets or sets the string representing the processor in a user interface. This name is not used by the content pipeline and should not be passed to the BuildAssets task (a custom MSBuild task used by XNA Game Studio). It is used for display purposes only.

public virtual string DisplayName { get; set; }

Property Value

string