Class NullableReader<T>
This type is not meant to be used directly by MonoGame users. Its purpose is to allow to work-around AOT issues when loading assets with the ContentManager fail due to the absence of runtime-reflection support in that context (i.e. missing types due to trimming and inability to statically discover them at compile-time). If ContentManager.Load() throws an NotSupportedExeception, the message should provide insights on how to fix it.
public class NullableReader<T> : ContentTypeReader<T?> where T : struct
Type Parameters
T
- This type is not meant to be used directly by MonoGame users. Its purpose is to allow to work-around AOT issues when loading assets with the ContentManager fail due to the absence of runtime-reflection support in that context (i.e. missing types due to trimming and inability to statically discover them at compile-time). If ContentManager.Load() throws an NotSupportedExeception, the message should provide insights on how to fix it.
- Inheritance
-
NullableReader<T>
- Inherited Members
Constructors
NullableReader()
public NullableReader()
Methods
Initialize(ContentTypeReaderManager)
protected override void Initialize(ContentTypeReaderManager manager)
Parameters
manager
ContentTypeReaderManager
Read(ContentReader, T?)
protected override T? Read(ContentReader input, T? existingInstance)
Parameters
input
ContentReaderexistingInstance
T?
Returns
- T?