Class ListReader<T>
This type is not meant to be used directly by MonoGame users. Its purpose is to allow to work-around AOT issues when loading assets with the ContentManager fail due to the absence of runtime-reflection support in that context (i.e. missing types due to trimming and inability to statically discover them at compile-time). If ContentManager.Load() throws an NotSupportedExeception, the message should provide insights on how to fix it.
public class ListReader<T> : ContentTypeReader<List<T>>
  Type Parameters
T- This type is not meant to be used directly by MonoGame users. Its purpose is to allow to work-around AOT issues when loading assets with the ContentManager fail due to the absence of runtime-reflection support in that context (i.e. missing types due to trimming and inability to statically discover them at compile-time). If ContentManager.Load() throws an NotSupportedExeception, the message should provide insights on how to fix it.
 
- Inheritance
 - 
      
      
      
      ListReader<T>
 
- Inherited Members
 
Constructors
ListReader()
public ListReader()
  Properties
CanDeserializeIntoExistingObject
public override bool CanDeserializeIntoExistingObject { get; }
  Property Value
Methods
Initialize(ContentTypeReaderManager)
protected override void Initialize(ContentTypeReaderManager manager)
  Parameters
managerContentTypeReaderManager
Read(ContentReader, List<T>)
protected override List<T> Read(ContentReader input, List<T> existingInstance)
  Parameters
inputContentReaderexistingInstanceList<T>
Returns
- List<T>