Namespace Microsoft.Xna.Framework.Audio
Classes
- AudioEmitter
Represents a 3D audio emitter. Used to simulate 3D audio effects.
- AudioEngine
Class used to create and manipulate code audio objects.
- AudioListener
Represents a 3D audio listener. Used when simulating 3D Audio.
- Cue
Manages the playback of a sound or set of sounds.
- DynamicSoundEffectInstance
A SoundEffectInstance for which the audio buffer is provided by the game at run time.
- InstancePlayLimitException
The exception thrown when the system attempts to play more SoundEffectInstances than allotted.
- Microphone
Provides microphones capture features.
- NoAudioHardwareException
The exception thrown when no audio hardware is present, or driver issues are detected.
- NoMicrophoneConnectedException
The exception thrown when no audio hardware is present, or driver issues are detected.
- SoundBank
Represents a collection of Cues.
- SoundEffect
Represents a loaded sound resource.
- SoundEffectInstance
Represents a single instance of a playing, paused, or stopped sound.
- WaveBank
Represents a collection of wave files.
Structs
- AudioCategory
Provides functionality for manipulating multiple sounds at a time.
Enums
- AudioChannels
Represents how many channels are used in the audio data.
- AudioStopOptions
Controls how Cue objects should cease playback when told to stop.
- MicrophoneState
Microphone state.
- SoundState
Described the playback state of a SoundEffectInstance.