Table of Contents

Working with Input

This section provides topics that demonstrate how to write code that managed input in your MonoGame project for keyboard, mouse, gamepad and touch.

In This Section

A game without input is basically just a movie, the user is not interacting and just watching what happens on screen. If the images are not moving, then it is basically just a digital painting. Games are all about interactivity and how we turn the sometimes random presses of buttons, keys, and waving of gyroscopes into interesting reactions on screen.

The following articles showcase some of the best ways to get input into your game:

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