Setting up your development environment for macOS
This section provides a step-by-step guide for setting up your development environment for macOS.
Install Visual Studio for Mac
Go to the following URL to download and install Visual Studio for Mac: https://visualstudio.microsoft.com/vs/mac/
Install MonoGame extension for Visual Studio for Mac
Download the MonoGame extension for Visual Studio for Mac from the following link: https://github.com/MonoGame/MonoGame/releases/download/v3.8/MonoDevelop.MonoGame_IDE_VisualStudioForMac_220.127.116.111.mpack
Open up Visual Studio for Mac and you should be able to see a window like so:
In the menu bar, click on Visual Studio, and then click on the Extensions... menu item.
Next, click on the Install from file... button in the bottom left and select the extension file you downloaded in the previous step.
Finally, click on the Install button once again.
[Optional] Install MonoGame templates for .NET Core CLI or Rider IDE
dotnet new --install MonoGame.Templates.CSharp
[Optional] Install MGCB Editor
MGCB Editor is a tool for editing .mgcb files, which are used for building content.
If you plan on using Visual Studio for Mac, the extension you installed already contains an integrated version of this tool, so you can skip this step.
dotnet tool install --global dotnet-mgcb-editor mgcb-editor --register
[Optional] Set up Wine for effect compilation
Effect compilation requires access to DirectX, so it won't work natively on macOS systems, but it can be used through Wine.
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install.sh)"
brew cask install xquartz brew cask install wine-stable brew install p7zip wget
Create wine prefix:
wget -qO- https://raw.githubusercontent.com/MonoGame/MonoGame/develop/Tools/MonoGame.Effect.Compiler/mgfxc_wine_setup.sh | bash
If you ever need to undo the script, simply delete the
.winemonogame folder in your home directory.
Next up: Creating a new project