Table of Contents

Enum GraphicsBackend

Namespace
MonoGame.Framework.Utilities
Assembly
MonoGame.Framework.dll

Type of the underlying graphics backend.

public enum GraphicsBackend

Fields

DirectX = 0

Represents the Microsoft DirectX 11 graphics backend.

DirectX12 = 4

Represents the Microsoft DirectX 12 graphics backend. (GDKX only for now)

Metal = 3

Represents the Apple Metal graphics backend.

OpenGL = 1

Represents the OpenGL graphics backend.

Vulkan = 2

Represents the Vulkan graphics backend.