Table of Contents

Enum GraphicsBackend

Namespace
MonoGame.Framework.Utilities
Assembly
MonoGame.Framework.dll

Type of the underlying graphics backend.

public enum GraphicsBackend

Fields

DirectX = 0

Represents the Microsoft DirectX graphics backend.

Metal = 3

Represents the Apple Metal graphics backend.

OpenGL = 1

Represents the OpenGL graphics backend.

Vulkan = 2

Represents the Vulkan graphics backend.